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Windows Hardware Accelerated GPU Scheduling Benchmarks (Frametimes & FPS) Analytics Table
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The Windows 10 hardware-accelerated GPU scheduling toggle in settings has gotten a interest lately, so we're benchmarking it on vs. off vs. CPUs. Sponsor: Buy Thermal Grizzly Conductonaut on Amazon (https://geni.us/1D8Eeq) or Hydronaut paste (https://geni.us/Fsray) Article is written for this one! https://www.gamersnexus.net/guides/3599-windows-10-hardware-accelerated-gpu-scheduling-benchmarks Support our ability to run viewer-requested features: https://store.gamersnexus.net/ Find our CPU testing methodology for 2020 over here: https://www.youtube.com/watch?v=sg9WgwIkhvU&feature=emb_title Article version of CPU testing methodology: https://www.gamersnexus.net/guides/3577-cpu-test-methodology-unveil-for-2020-compile-gaming-more NOTE: There are some methodological changes from our standard CPU test bench that make this data not directly comparable to our standard results, as we have changed drivers, Windows version, some settings, and hyperthreading configurations, among other things. This testing has us looking at the Windows hardware-accelerated GPU scheduler toggle in the new Microsoft Windows May 2020 2004 update, specifically testing for whether the toggle affects frametime, FPS, or latency performance. A lot of the community has sort of lost sight of the story, and so Microsoft even came out and directly stated that users shouldn't expect much of a performance impact right now. We're still here to validate that, though, and that includes the discovery of a bug with some specific settings in Red Dead Redemption 2. Other bugs also exist, including some that NVIDIA has found, and so it's possible that some games could react extremely negatively to the hardware-accelerated GPU scheduling setting in Windows 10. Benchmarks are focused on an i9-10900K and i3-10100 with hyperthreading disabled, the latter of which might force some unique behaviors. AMD and NVIDIA have both enabled this setting with their new driver packages, so this is something that users can begin experimenting with -- just know that Microsoft itself, as we explain in the early half of this content, is not promising improvements today. This is a future-looking feature. RELATED PRODUCTS Intel i3-10100 on Amazon: https://geni.us/GWfn8o AMD Ryzen 5 3600 on Amazon: https://geni.us/Czsy Like our content? Please consider becoming our Patron to support us: http://www.patreon.com/gamersnexus TIMESTAMPS 00:00 - Windows Hardware-Accelerated GPU Scheduling 01:23 - Misconceptions About This Feature 02:15 - How to Enable Hardware Accelerated GPU Scheduling 03:15 - How It Works 06:55 - Frame Buffering & Future Hopes 08:02 - Testing Plans & GPU vs. CPU Constraints 09:44 - Hitman 2 Benchmarks & Frametime Plot 11:05 - F1 2019 FPS Benchmarks & Frametime Plot 13:25 - Red Dead Redemption 2 Serious Bugs with Scheduling 14:41 - GTA V Scheduling Enabled vs. Disabled 15:14 - The Division 2 Extremely Close Benchmarks 15:38 - Three Kingdoms Battle Benchmarks 16:15 - Conclusion: Even Microsoft Agrees ** Please like, comment, and subscribe for more! ** Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage. Follow us in these locations for more gaming and hardware updates: t: http://www.twitter.com/gamersnexus f: http://www.facebook.com/gamersnexus w: http://www.gamersnexus.net/ Editorial, Host: Steve Burke Editorial, Testing: Patrick Lathan Video: Keegan Gallick, Andrew Coleman Additional Reporting: John Tobin
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