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AMETHYST CBF // Frame Window Counter & Hitborders (Accurate Gaps) // Geometry Dash Analytics Table

Income Estimates for AMETHYST CBF // Frame Window Counter & Hitborders (Accurate Gaps) // Geometry Dash

Based on this YouTube video's total view count of 109K views and industry-standard rates, the estimated total earning is $76 - $219 through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.

About AMETHYST CBF // Frame Window Counter & Hitborders (Accurate Gaps) // Geometry Dash

Explore AMETHYST CBF // Frame Window Counter & Hitborders (Accurate Gaps) // Geometry Dash with 109,262 views, 3,538 likes, and 736 comments. Experience the impact of this video content that has captured audience attention.

Amethyst with Frame Perfect Counter / Frame Windows in Geometry Dash "Amethyst" hosted by @Mist , verified by @wpopoff6461 This took so long because there is so many position based windows and dependencies, especially the ufo and ship Subscribe to see Thinking Space II CBF! GD NaNDL (Top levels by Precision): https://nandl.pages.dev/ Discord: https://discord.gg/xSxuvrAs3q If you are the verifier or creator of the level in this video, please join the discord and dm me so I can add you to the video with the YouTube collaboration feature. There could be many inaccuracies and I think this video is around 90% accurate. Adapted from @LeTim Frame Perfect Counter and @viwigd Frame Counter ​Click Pattern by @Zoink was to measure frame windows to discard unrealistic clicks. == PRECISION CALCULATIONS == Precision required to complete the level from 0% with an expected completion time of 24 hours. 253.82 σ/s 272.60 σ/s (Nerve Inflated) Individual CBF Window Ranges: 0-1: 1 1-2: 1 2-3: 11 3-4: 48 4-5: 61 5-6: 51 6-7: 42 7-8: 22 8-9: 19 9-10: 16 10-11: 10 11-12: 4 Probabilistic Frame Windows: 0: 0.79 1: 0.63 2: 6.28 3: 31.40 4: 57.90 5: 53.80 6: 49.20 7: 26.30 8: 23.20 9: 16.00 10: 11.50 11: 8.00 #geometrydash #extremedemon #demonlist Note: Precision is NOT difficulty == PLEASE IGNORE EVERYTHING BELOW == amethyst by imist and more is a former top 1 extreme demon in geometry dash, known for its incredibly difficult gameplay, precise timings, tight wave and ship sections, and detailed crystal-themed decoration. this full showcase features the level's fast-paced gameplay, difficult transitions, and unique purple crystal cave atmosphere, making it one of the most recognizable modern extreme demons in gd. amethyst originally began as an unofficial sequel to the golden before developing into a massive megacollaboration over nearly five years. the level was finally verified by wpopoff on may 25, 2025, after over 113,000 attempts and was later placed at #1 on the geometry dash demonlist, surpassing tidal wave as the hardest rated level in the game at the time. despite eventually losing its top 1 position, amethyst remains one of the hardest extreme demons in geometry dash. its brutal difficulty, detailed decoration, and long development history have made it one of the most significant top 1 projects in the gd community. level information: level: amethyst creator: imist & more verifier: wpopoff difficulty: extreme demon (former top 1) level id: 119550490 song: ricochet love by waterflame length: 1 minute 42 seconds game: geometry dash 2.2 this video showcases amethyst's full gameplay and decoration, featuring one of the most difficult former top 1 extreme demons in geometry dash. == this geometry dash frame window counter measures the timing difficulty of levels by analyzing click and release inputs at 240 hz. the counter tracks timing windows from 1 to 12 frames, showing how many frames are available to successfully execute each input throughout the level. unlike traditional 60 hz frame perfect counters, frame windows measure the actual size of each timing window at 240 hz. a single 60 hz frame perfect can represent several different timing windows, meaning two inputs with the same frame perfect label can require very different levels of precision. this makes frame window counting a more detailed way to analyze geometry dash difficulty. the counter also includes a precision rating measured in σ/s (sigma per second), calculated using the size and position of each timing window. this value estimates the input precision required to complete the level from 0 within an expected 24 hours, based on a statistical model of timing consistency. higher σ/s = more precision required lower σ/s = more lenient timing this system is especially useful for comparing extreme demons, top 1 levels, and other difficult geometry dash levels where traditional frame perfect counts don't fully represent the precision required. while timing windows provide a more detailed measurement of input difficulty, factors such as click speed, nerves, and learnability also affect the overall difficulty of a level. frame window data, difficulty rankings, and precision calculations == hitborders it hitboxes for hitboxes so the accurate gaps or margin of error and other key words that i am too lazy to put in the description

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