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Apocalypse Improved, Gameplay and Movement Rework | CSA 0.0.0.9 Update Notes (Apocalypse 1/2) Analytics Table
Income Estimates for Apocalypse Improved, Gameplay and Movement Rework | CSA 0.0.0.9 Update Notes (Apocalypse 1/2)
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About Apocalypse Improved, Gameplay and Movement Rework | CSA 0.0.0.9 Update Notes (Apocalypse 1/2)
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The foundational mechanics of CSA have been completely rebuilt. In this video, we are breaking down the gameplay and movement rework in the v0.0.0.9 update, alongside the Apocalypse Mode (Part 1/2) teased in the preview! Here's the update note: CSA 0.0.0.9 Update Notes [ GAMEPLAY ] -Added Leaning 2.0 ·Added new Rotation control ·Added Location changing ·Added Character rotation ·Fixed input spam ·Stability Improvements ·Fixed lean visibility -Added Bodycam 3.1 ·Added face bluring ·Improved Movement shaking -Added Blood Spread (in beta testing) -Added Blood Decal -Added new movement Camera Shakes -Improved Blood Niagara -Added Aim Down Sights 2.3 ·Fixed Location ·Adjusted Speed -Added extra ammunition (with Interaction system) -Removed Leaning 1.1 (Old system) [ MOVEMENT ] -Added Crouch fatigue system -Added Jumping fatigue system -Added Jump/Land camera shake -Added Linear Movement Smoothing -Improved Walking -Improved edge falling mechanics and collision stability -Decreased Walking and Sprinting speeds (Walking 350 → 150 Sprint 500 → 350) -Decreased Crouch walking speed (150 → 75) -Fixed a bug where releasing and immediately re-pressing the crouch button during the crouching process caused capsule height inconsistencies -Fixed inconsistent collision and audio/visual jittering when standing on/jumping or crouching near ledges -Fixed jumping while crouching -Fixed jumping input -Fixed a bug where pressing the sprint key caused "sprint time" numbers to increase continuously -Fixed fatigue sound spam -Fixed a bug where the sprint duration increased when pressing the sprint button without actually running -Adjusted Max Acceleration (3072 → 2000) -Adjusted Jump Speed (420 → 365) -Adjusted gravity and braking fiction [ OPTIMIZATION ] -Added Player Occluding -Improved Hitbox performance -Improved Player Shadows [ SUBTICK ] -Network latency usage reduced by 50% and Improved Hit Registration -Fixed Subtick issue where weapons tried to register shots without ammo [ SOUNDS ] -Changed blood sounds -Added weapon trace sound [ QUALITY OF LIFE ] -Improved Bodycam -Changed Viewbob [ MISC ] -Increased Fatigue Threshold (0.25 → 0.3) -Fixed character culling -Adjusted Viewmodel -Fixed The issue of background systems (motion, shooting, physics calculations, etc.) being processed simultaneously or out of order has been resolved (Tick Groups) -Fixed inputs (controller) not disabled when you died -Adjusted Hitbox stand and crouch height -Adjusted Camera FOV and location -Stability Improvements on Character [ C++ ] -Added Bodycam Offset and Shake -Various Optimization on Event Ticks [ APOCALYPSE ] -Added Dynamic Zombie Spawn -Added zombie limit -Increased zombie limit -Adjusted zombie hitbox -Adjusted zombie speed -Fixed zombie and ragdoll zombie dying -Fixed animgraph -Fixed collisions when zombie died -Adjusted zombie AI -Decreased zombie groan sound volume [ LINUX ] -Added Linux support [ VOIP ] -Fixed VOIP Input -Increased Microphone Volume [ GRAPHICS ] -Implemented SM6 Shaders [ ABOUT DEVELOPING ] -Upgraded Unreal Engine 5.7.3 to 5.7.4 -Upgraded Visual Studio 17.24.27 to 17.24.29 -Added "occlude_players 1" command for testing player occluding -Various C++ and Engine Fixes Video Captions: 0:00 Movement Rework 0:36 - 1:19 Gameplay Overhaul and Blood 1:19 - 1:39 Optimization #csagame #csastudios #playcsa #crookedsitesofanarchy #CrookedSitesAnarchy
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