At a glance
Subscribers
Last 27 days0
— No change
Views
Last 27 days1
+1
Videos
Last 27 days1
+1
Charts
Subscribers, views & videos over time
Tap on chart to see values
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Subscribers gained (weekly) · 6 mo
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Views gained (weekly) · 6 mo
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Subs milestone changes (up to 30)
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Views milestone changes (up to 30)
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Engagement
Avg. views per video
1
Total views ÷ total videos
Revenue estimate
Details →Total (all-time): $0 – $0
Last 27 days: $0 – $0
Based on estimated $0.7–$2 CPM.
Analytics tables
Analytics Table:PLipe
| Date | subscribers | views | videos |
|---|---|---|---|
Jul 6, 2026 Jul 6 Mon | 0 -- | 1 -- | 1 -- |
Jun 29, 2026 Jun 29 Mon | 0 -- | 0 -- | 0 -- |
Jun 22, 2026 Jun 22 Mon | 0 -- | 0 -- | 0 -- |
Jun 15, 2026 Jun 15 Mon | 0 -- | 0 -- | 0 -- |
Jun 14, 2026 Jun 14 Sun | 0 -- | 0 -- | 0 -- |
Jun 1, 2026 Jun 1 Mon | 0 -- | 0 -- | 0 -- |
May 25, 2026 May 25 Mon | 0 -- | 0 -- | 0 -- |
May 18, 2026 May 18 Mon | 0 -- | 0 -- | 0 -- |
May 11, 2026 May 11 Mon | 0 -- | 0 -- | 0 -- |
May 4, 2026 May 4 Mon | 0 -- | 0 -- | 0 -- |
Subscribers gained (weekly)
| Week | Subscribers gained | Change vs prev |
|---|---|---|
Jan 1, 2026 | 0 | -- |
Jan 5, 2026 | 0 | -- |
Jan 12, 2026 | 0 | -- |
Jan 19, 2026 | 0 | -- |
Jan 26, 2026 | 0 | -- |
Feb 2, 2026 | 0 | -- |
Feb 9, 2026 | 0 | -- |
Feb 16, 2026 | 0 | -- |
Feb 23, 2026 | 0 | -- |
Mar 2, 2026 | 0 | -- |
Mar 9, 2026 | 0 | -- |
Mar 17, 2026 | 0 | -- |
Mar 23, 2026 | 0 | -- |
Mar 30, 2026 | 0 | -- |
Apr 6, 2026 | 0 | -- |
Apr 13, 2026 | 0 | -- |
Views gained (weekly)
| Week | Views gained | Change vs prev |
|---|---|---|
Jan 1, 2026 | 0 | -- |
Jan 5, 2026 | 0 | -- |
Jan 12, 2026 | 0 | -- |
Jan 19, 2026 | 0 | -- |
Jan 26, 2026 | 0 | -- |
Feb 2, 2026 | 0 | -- |
Feb 9, 2026 | 0 | -- |
Feb 16, 2026 | 0 | -- |
Feb 23, 2026 | 0 | -- |
Mar 2, 2026 | 0 | -- |
Mar 9, 2026 | 0 | -- |
Mar 17, 2026 | 0 | -- |
Mar 23, 2026 | 0 | -- |
Mar 30, 2026 | 0 | -- |
Apr 6, 2026 | 0 | -- |
Apr 13, 2026 | 0 | -- |
About
Videogames são complexos demais para serem resumidos em um gráfico bonito ou em uma nota de 0 a 10. Nosso foco não é o hype, é o impacto. Aqui a gente analisa o que está por trás da tela: as histórias que nos marcam, o peso das escolhas dos desenvolvedores e como a indústria dos games molda (e é moldada pela) nossa re…
- Handle
- @plipeg
- Joined
- April 19, 2021
More features coming
We're working on new analytics and tools. Stay tuned.
More features coming
We're working on new analytics and tools. Stay tuned.