22:56Long-form

3ds Max Mechanical Rigging - Part 3a: Arg based control of IK animation

Published February 5, 2014

Views 4.27K  |  Likes 28  |  Comments 3
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Jim KnutsonJim Knutson
196 subs45 videosMay 2013

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This is part 3a of a 3 part tutorial on how to do mechanical rigging for bone animation in 3ds Max. Part 1 covered using the HI IK Solver to animate some landing gear parts. and part 2 covered the HD IK Solver. Part 3a covers the basics of how to setup an argument based controller for IK animation. Part 3b will cover…

Published
February 5, 2014
Made for kids
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