
3ds Max Mechanical Rigging - Part 3a: Arg based control of IK animation
Published February 5, 2014
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This is part 3a of a 3 part tutorial on how to do mechanical rigging for bone animation in 3ds Max. Part 1 covered using the HI IK Solver to animate some landing gear parts. and part 2 covered the HD IK Solver. Part 3a covers the basics of how to setup an argument based controller for IK animation. Part 3b will cover…
- Published
- February 5, 2014
- Made for kids
- No
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