
Designing Radically Non-Linear Single Player Levels
Published July 14, 2021
Views 204K | Likes 7.15K | Comments 128
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204,031
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Comments
128
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About
In this 2019 GDC Level Design Workshop session, 12 East Games' Aubrey Serr shares an overview of non-linear design techniques in single player sandbox levels, the distinct value and challenges of very non-linear levels, and how how level designers can adapt these techniques to otherwise linear levels. Register for the…
- Published
- July 14, 2021
- Made for kids
- No
More features coming
We're working on new analytics and tools. Stay tuned.